Start with a brief.
Turn rough ideas into planning drafts and reviewable steps before production work begins. Give each idea a clear creative direction.
Planning workflow in development
HashMo Game Forge
Creative tools for game makers
HASHMO CREATIVE SOFTWARE / IN DEVELOPMENT
Bring game-asset ideas into one connected creative workspace. Explore planning, 3D pipelines, local tools, and AI-assisted production—with you in control of what gets approved.
Windows desktop · In development · Not available for public purchase
Illustrative workflow visualization · Not a live product capture or a completed generation claim
A CONNECTED CREATIVE DESK
Game Forge is being developed as a Windows workspace that helps creators organize asset production across their own creative tools. Features below describe the current direction and prototype progress—not a finished commercial release.
Turn rough ideas into planning drafts and reviewable steps before production work begins. Give each idea a clear creative direction.
Planning workflow in developmentExplore connected 3D generation and asset-preparation workflows. Model availability and actual generation depend on installed, compatible tools.
Pipeline integration in progressResearch prototypes cover BVH motion retargeting, GLB export and Godot import. Production-grade animation automation remains under development.
Research and proof-of-conceptConnected-assistant prototypes can request planning drafts and non-executing job records, with local approval and private status readback.
Limited owner-approved actionsExplore local backend and GPU/model status checks alongside ComfyUI-oriented workflows. Some integrations require separate installations and licenses.
Your hardware and tooling matterWe're shaping practical paths toward reusable assets and engine import. Planned end-to-end execution must pass further reliability and permission testing.
Toward game-ready workflowsTHE LONG-TERM WORKFLOW
Imagine telling an AI assistant what you're creating, then checking each meaningful decision as specialized tools work together. That's the experience we're building toward—not a claim that the full pipeline is available today.
Write a creative brief and define what the asset should do in your game.
Turn the brief into clear, reviewable work with the right backend for the task.
Inspect what the assistant wants to do before any consequential action is permitted.
Our goal is reliable export and use in game engines, with results you can inspect.
OWN YOUR TOOLS
We're designing Game Forge for creators who want to build on their own PCs, choose their tools, and keep people in control of important actions. Buy-to-own is our intended direction; pricing and license terms are not announced yet.
GOOD TO KNOW
Not yet. Game Forge is in development for Windows. A public release date has not been announced.
Full conversational generation is the goal. Current prototypes support limited planning and non-executing job actions through owner-approved assistant requests. Production GPU work and project-file edits are not enabled through those requests yet.
Those tools are part of the research and integration roadmap. Some proof-of-concept operations have been tested, but end-to-end compatibility, tool versions, required hardware and production workflows are still being validated.
HashMo Interactive favors software people can own rather than subscriptions. We're planning a buy-to-own approach for Game Forge, but pricing and final license details haven't been announced.
BE PART OF WHAT'S NEXT
Imagine, plan, and bring creative assets into your games. Game Forge is in development, with more features and product details to share as it takes shape.
In development — coming when it is ready.